Building a non goal directed agent is like building a cart out of non-wood materials. Goal directed behavior is relatively well understood. We know that most goal directed designs don’t do what we want. Most arrangements of wood do not form a functioning cart.
I suspect that a randomly selected agent from the space of all non goal directed agents is also useless or dangerous, in much the same way that a random arrangement of non wood materials is.
Now there are a couple of regions of design space that are not goal directed and look like they contain useful AI’s. We might be better off making our cart from Iron, but Iron has its own problems.
I suspect that a randomly selected agent from the space of all non goal directed agents is also useless or dangerous, in much the same way that a random arrangement of non wood materials is.
Sure. We aren’t going to choose an agent randomly.
Now there are a couple of regions of design space that are not goal directed and look like they contain useful AI’s. We might be better off making our cart from Iron, but Iron has its own problems.
Agreed, but maybe those problems are easier to solve.
Building a non goal directed agent is like building a cart out of non-wood materials. Goal directed behavior is relatively well understood. We know that most goal directed designs don’t do what we want. Most arrangements of wood do not form a functioning cart.
I suspect that a randomly selected agent from the space of all non goal directed agents is also useless or dangerous, in much the same way that a random arrangement of non wood materials is.
Now there are a couple of regions of design space that are not goal directed and look like they contain useful AI’s. We might be better off making our cart from Iron, but Iron has its own problems.
Sure. We aren’t going to choose an agent randomly.
Agreed, but maybe those problems are easier to solve.