I appreciated both this and Mako Yass’ Cohabitive Games so Far (I believe Screwtape’s post actually introduced the term “cohabitive”, which Mako adopted). I think both posts
I have an inkling that cohabitive games may turn out to be important for certain kinds of AI testing and evaluation – can an AI not only win games with rutheless optimization, but also be a semi-collaborative player in an opended context? (This idea is shaped in part by some ideas I got reading about Encultured)
I appreciated both this and Mako Yass’ Cohabitive Games so Far (I believe Screwtape’s post actually introduced the term “cohabitive”, which Mako adopted). I think both posts
I have an inkling that cohabitive games may turn out to be important for certain kinds of AI testing and evaluation – can an AI not only win games with rutheless optimization, but also be a semi-collaborative player in an opended context? (This idea is shaped in part by some ideas I got reading about Encultured)