If you’re programming a chess AI, that would translate into a heuristic for the “expected utility” of a position as a function of the number of moves you can make in that position (in addition to also being a function of the number of pieces other player have).
If you’re programming a chess AI, that would translate into a heuristic for the “expected utility” of a position as a function of the number of moves you can make in that position (in addition to also being a function of the number of pieces other player have).