I used to play a lot of World of Warcraft
Speaking of WoW, I have a very strong suspicion that the Blizzard game design team explicitly knows and uses intermittent / variable-ratio reinforcement schedules to keep the game addictive.
I’m afraid I can’t link you, but I’ve (somewhere) read discussions on precisely that. Most game designers don’t know the terminology, but they’re intimately familiar with the effect.
I played WoW for a while and got bored with it. I did, however, get a cool 1000 Achievement points, though. ;)
Current theme: default
Less Wrong (text)
Less Wrong (link)
Arrow keys: Next/previous image
Escape or click: Hide zoomed image
Space bar: Reset image size & position
Scroll to zoom in/out
(When zoomed in, drag to pan; double-click to close)
Keys shown in yellow (e.g., ]) are accesskeys, and require a browser-specific modifier key (or keys).
]
Keys shown in grey (e.g., ?) do not require any modifier keys.
?
Esc
h
f
a
m
v
c
r
q
t
u
o
,
.
/
s
n
e
;
Enter
[
\
k
i
l
=
-
0
′
1
2
3
4
5
6
7
8
9
→
↓
←
↑
Space
x
z
`
g
Speaking of WoW, I have a very strong suspicion that the Blizzard game design team explicitly knows and uses intermittent / variable-ratio reinforcement schedules to keep the game addictive.
I’m afraid I can’t link you, but I’ve (somewhere) read discussions on precisely that. Most game designers don’t know the terminology, but they’re intimately familiar with the effect.
I played WoW for a while and got bored with it. I did, however, get a cool 1000 Achievement points, though. ;)