It seems like it’s a turn-based format where wizards don’t have control over which of 2 spells of a type(offensive or defensive) they’re using, if they have more than 1 prepared. So with knowledge of what our opponent has prepared, it would be best if we could only prepare the best 2 spells (1 of each type) to counter his, and not have to randomly switch to the 2nd best some of the time. With that, we need to find out what is the least bad 2nd-best option for either type.
In defensive spells, there is nothing that counters both our opponent’s offensive spells. Since it’s presumably random which one they’re using, we can’t really pick anything that gets countered by either of the opponent’s offensive spells, leaving two options. Levee, which can counter some of the water damage on the missiles, and vambrace, which can use the high water mana itself. Not sure which one to prefer here.
In offensive spells, there are the spells that counter our opponent’s solar shield, one of them (Fireball) with a reasonably higher mana total than the other, and spells that use the high water mana, one of them matching the shield on light, the other having higher mana with earth. Out of these, I am reasonably confident that Fireball gives the best dpr (or whatever the relevant metric turns out to be).
Taking all that into account, it seems like we get the smallest loss in picking the 2 defensive spells. If we can recommend our master to only prepare 2 spells or have a 100%-0% split instead of a 50%-50% between 2 spells of a type, I’d recommend to cut the Levee and only rely on the Vambrace for defense.
I’m recommending Fireball+Levee+Vambrace.
It seems like it’s a turn-based format where wizards don’t have control over which of 2 spells of a type(offensive or defensive) they’re using, if they have more than 1 prepared. So with knowledge of what our opponent has prepared, it would be best if we could only prepare the best 2 spells (1 of each type) to counter his, and not have to randomly switch to the 2nd best some of the time. With that, we need to find out what is the least bad 2nd-best option for either type.
In defensive spells, there is nothing that counters both our opponent’s offensive spells. Since it’s presumably random which one they’re using, we can’t really pick anything that gets countered by either of the opponent’s offensive spells, leaving two options. Levee, which can counter some of the water damage on the missiles, and vambrace, which can use the high water mana itself. Not sure which one to prefer here.
In offensive spells, there are the spells that counter our opponent’s solar shield, one of them (Fireball) with a reasonably higher mana total than the other, and spells that use the high water mana, one of them matching the shield on light, the other having higher mana with earth. Out of these, I am reasonably confident that Fireball gives the best dpr (or whatever the relevant metric turns out to be).
Taking all that into account, it seems like we get the smallest loss in picking the 2 defensive spells. If we can recommend our master to only prepare 2 spells or have a 100%-0% split instead of a 50%-50% between 2 spells of a type, I’d recommend to cut the Levee and only rely on the Vambrace for defense.