Not only that. AI is generally not a high-value effort in games: pisses off the customers if it’s too good and eats valuable CPU time.
A lot of game AI is in fact designed to beat you.
I disagree. And note that games like Dark Souls are difficult not because the AI is good, but because the player is very very fragile. I would say that game AI is designed to give you a bit of trouble (not too much) and then gracefully lose.
There are difficulty settings for a reason!
Difficulty settings generally don’t make AI smarter, they just give it more advantages (more resources, usually) and simultaneously hit the player with penalties.
On occasion :-)
Not only that. AI is generally not a high-value effort in games: pisses off the customers if it’s too good and eats valuable CPU time.
I disagree. And note that games like Dark Souls are difficult not because the AI is good, but because the player is very very fragile. I would say that game AI is designed to give you a bit of trouble (not too much) and then gracefully lose.
Difficulty settings generally don’t make AI smarter, they just give it more advantages (more resources, usually) and simultaneously hit the player with penalties.