Awareness of stuff like Frame Control seems IMO reasonable as a prerequisite, though not one I would defend super hard. Does sure seem like a somewhat important concept.
Before there can be any question of “awareness” of the concept being a prerequisite, surely it’s first necessary that the concept be explained in some coherent way? As far as I know, no such thing has been done. (Aella’s post on the subject was manifestly nonsensical, to say the least; if that’s the best explanation we’ve got, then I think that it’s safe to say that the concept is incoherent nonsense, and using it does more harm than good.) But perhaps I’ve missed it?
Before there can be any question of “awareness” of the concept being a prerequisite, surely it’s first necessary that the concept be explained in some coherent way?
In the comment Zack cites, Raemon said the same when raising the idea of making it a prerequisite:
I have on my todo list to write up a post that’s like “hey guys here is an explanation of Frame Control/Manipulation that is more rigorous and more neutrally worded than Aella’s post about it, and here’s why I think we should have a habit of noticing it.”.
Also for everyone’s awareness, I have since wrote up Tabooing “Frame Control” (which I’d hope would be like part 1 of 2 posts on the topic), but the reception of the post, i.e. 60ish karma, didn’t seem like everyone was like “okay yeah this concept is great”, and I currently think the ball is still in my court for either explaining the idea better, refactoring it into other ideas, or abandoning the project.
Yep! As far as I remember the thread Ray said something akin to “it might be reasonable to treat this as a prerequisite if someone wrote a better explanation of it and there had been a bunch of discussion of this”, but I don’t fully remember.
Aella’s post did seem like it had a bunch of issues and I would feel kind of uncomfortable with having a canonical concept with that as its only reference (I overall liked the post and thought it was good, but I don’t think a concept should reach canonicity just on the basis of that post, given its specific flaws).
Before there can be any question of “awareness” of the concept being a prerequisite, surely it’s first necessary that the concept be explained in some coherent way? As far as I know, no such thing has been done. (Aella’s post on the subject was manifestly nonsensical, to say the least; if that’s the best explanation we’ve got, then I think that it’s safe to say that the concept is incoherent nonsense, and using it does more harm than good.) But perhaps I’ve missed it?
In the comment Zack cites, Raemon said the same when raising the idea of making it a prerequisite:
Also for everyone’s awareness, I have since wrote up Tabooing “Frame Control” (which I’d hope would be like part 1 of 2 posts on the topic), but the reception of the post, i.e. 60ish karma, didn’t seem like everyone was like “okay yeah this concept is great”, and I currently think the ball is still in my court for either explaining the idea better, refactoring it into other ideas, or abandoning the project.
Yep! As far as I remember the thread Ray said something akin to “it might be reasonable to treat this as a prerequisite if someone wrote a better explanation of it and there had been a bunch of discussion of this”, but I don’t fully remember.
Aella’s post did seem like it had a bunch of issues and I would feel kind of uncomfortable with having a canonical concept with that as its only reference (I overall liked the post and thought it was good, but I don’t think a concept should reach canonicity just on the basis of that post, given its specific flaws).