Right now, you see total karma for posts and comments, and total vote count, but not the number of upvotes/downvotes. So you can’t actually tell when something is controversial.
One reason for this is because we (once) briefly tried turning this on, and immediately found it made the site much more stressful and anxiety inducing. Getting a single downvote felt like “something is WRONG!” which didn’t feel productive or useful. Another reason is that it can de-anonymize strong-votes because their voting power is a less common number.
But, an idea I just had was that maybe we should expose that sort of information once a post becomes popular enough. Like maybe over 75 karma. [Better idea: once a post has a certain number of votes. Maybe at least 25]. At that point you have more of a sense of the overall karma distribution so individual votes feel less weighty, and also hopefully it’s harder to infer individual voters.
I support exposing the number of upvotes/downvotes. (I wrote a userscript for GW to always show the total number of votes, which allows me to infer this somewhat.) However that doesn’t address the bulk of my concerns, which I’ve laid out in more detail in this comment. In connection with karma, I’ve observed that sometimes a post is initially upvoted a lot, until someone posts a good critique, which then causes the karma of the post to plummet. This makes me think that the karma could be very misleading (even with upvotes/downvotes exposed) if the critique had been banned or disincentivized.
We’ve been thinking about this for the EA Forum. I endorse Raemon’s thoughts here, I think, but I know I can’t pass the ITT of a more transparent side here.
Some UI thoughts as I think about this:
Right now, you see total karma for posts and comments, and total vote count, but not the number of upvotes/downvotes. So you can’t actually tell when something is controversial.
One reason for this is because we (once) briefly tried turning this on, and immediately found it made the site much more stressful and anxiety inducing. Getting a single downvote felt like “something is WRONG!” which didn’t feel productive or useful. Another reason is that it can de-anonymize strong-votes because their voting power is a less common number.
But, an idea I just had was that maybe we should expose that sort of information
once a post becomes popular enough. Like maybe over 75 karma. [Better idea: once a post has a certain number of votes. Maybe at least 25]. At that point you have more of a sense of the overall karma distribution so individual votes feel less weighty, and also hopefully it’s harder to infer individual voters.Tagging @jp who might be interested.
I support exposing the number of upvotes/downvotes. (I wrote a userscript for GW to always show the total number of votes, which allows me to infer this somewhat.) However that doesn’t address the bulk of my concerns, which I’ve laid out in more detail in this comment. In connection with karma, I’ve observed that sometimes a post is initially upvoted a lot, until someone posts a good critique, which then causes the karma of the post to plummet. This makes me think that the karma could be very misleading (even with upvotes/downvotes exposed) if the critique had been banned or disincentivized.
We’ve been thinking about this for the EA Forum. I endorse Raemon’s thoughts here, I think, but I know I can’t pass the ITT of a more transparent side here.