Working on an indie game that (roughly) is a combination of Diablo and Bejeweled.
Reminds me of Puzzle Quest. What elements from each game are you trying to capture?
More like your Diablo character is moving and fighting within the bejeweled puzzle itself if that makes sense. Breaking gems clears a path and spawns monsters, loot, etc.
Working on an indie game that (roughly) is a combination of Diablo and Bejeweled.
Reminds me of Puzzle Quest. What elements from each game are you trying to capture?
More like your Diablo character is moving and fighting within the bejeweled puzzle itself if that makes sense. Breaking gems clears a path and spawns monsters, loot, etc.