It is indeed much harder to “fake it” in Programming, and mechanical work, etc.
It’s easier to fake it at more fuzzy things like management, but those can also require tough thinking and be even harder challenges. There’s less immediate and explicit feedback, but that only makes it harder to be fully rational.
Games also feature immediate, explicit feedback on success and failure (which one of the reasons we enjoy them), but that doesn’t make them more valuable than fuzzy, ambiguous real life.
It is indeed much harder to “fake it” in Programming, and mechanical work, etc.
It’s easier to fake it at more fuzzy things like management, but those can also require tough thinking and be even harder challenges. There’s less immediate and explicit feedback, but that only makes it harder to be fully rational.
Games also feature immediate, explicit feedback on success and failure (which one of the reasons we enjoy them), but that doesn’t make them more valuable than fuzzy, ambiguous real life.
i agree, though in stuff like management faking it isn’t just easier, it can also be more of a requirement (for political reasons, etc).