Its not quite about “fast” v. “slow” than about the chances for putting lots of resources into the problem with substantial warning. Even if things change fast, as long as you get enough warning and resources can be moved to the problem fast enough, waiting still makes sense.
Related, on the EA Forum. (I am the post’s author.)
Its not quite about “fast” v. “slow” than about the chances for putting lots of resources into the problem with substantial warning. Even if things change fast, as long as you get enough warning and resources can be moved to the problem fast enough, waiting still makes sense.