We should discuss the language used for making the game—I saw people in the earlier game threads recommend Unity, since it makes it easy to develop something for multiple platforms independently.
That page gave me a few new things to look at, such as Haxe, which I’ve never seen before (despite having played some of the games built on it!) and will be taking a look at.
Past experience with Unity in the developer-friendliness department was not good, especially considering the way it was recommended to me (“Even easier to use than GameMaker, and you’ll have a prototype up and running twice as fast!”). There’s high chances that it’s better than I thought back then or that it has improved considerably, though, considering how many people are using it. I’m quite willing to take another good look at it.
Please join the mailing list. :-)
We should discuss the language used for making the game—I saw people in the earlier game threads recommend Unity, since it makes it easy to develop something for multiple platforms independently.
Wheeeeeeeee!
That page gave me a few new things to look at, such as Haxe, which I’ve never seen before (despite having played some of the games built on it!) and will be taking a look at.
Past experience with Unity in the developer-friendliness department was not good, especially considering the way it was recommended to me (“Even easier to use than GameMaker, and you’ll have a prototype up and running twice as fast!”). There’s high chances that it’s better than I thought back then or that it has improved considerably, though, considering how many people are using it. I’m quite willing to take another good look at it.