Now that you’ve gone this far, the next step is to establish what the goal of the game is (defeat the aliens, investigate the murders, box the AI, identify the pod people, figure out the rules of science/magic in the parallel dimension, find the right sacrifices to really please the gods, etc...)
Once you’ve got a good goal, then the emotional compulsion, the medium-term feedback, and the story, should come naturally.
Thanks, and yes, indeed. I have an idea in mind for the setting and story already, will be writing about it as soon as I’m finished answering all the comments in this thread. :-)
Really interesting concept.
Now that you’ve gone this far, the next step is to establish what the goal of the game is (defeat the aliens, investigate the murders, box the AI, identify the pod people, figure out the rules of science/magic in the parallel dimension, find the right sacrifices to really please the gods, etc...)
Once you’ve got a good goal, then the emotional compulsion, the medium-term feedback, and the story, should come naturally.
Thanks, and yes, indeed. I have an idea in mind for the setting and story already, will be writing about it as soon as I’m finished answering all the comments in this thread. :-)