I’ll get 10 extra units of production, or damage. But, then I reach the next stage, and it turns out I really needed 100 extra units to survive.
I’m having a hard time thinking of any of my personal experiences that match this pattern, and would be interested to hear a couple examples.
(Though I can think of several experiences along the lines of “I got 10 points of armor, and then it turned out the next stage had a bunch of attacks that ignore armor, so armor fundamentally stops working as a strategy.” There are a lot of games where you just don’t have the necessary information on your first try.)
Games I was particularly thinking of were They Are Billions, Slay The Spire. I guess also Factorio although the shape of that is a bit different.
(to be clear, these are fictional examples that don’t necessarily generalize, but, when I look at the AI situation I think it-in-particular has an ‘exponential difficulty’ shape)
I haven’t played They Are Billions. I didn’t have that experience in Slay the Spire, but I’d played similar games before. I suppose my first roguelike deckbuilder did have some important combo-y stuff that I didn’t figure out right away, although that game was basically unwinnable on your first try for a bunch of different reasons.
I’m having a hard time thinking of any of my personal experiences that match this pattern, and would be interested to hear a couple examples.
(Though I can think of several experiences along the lines of “I got 10 points of armor, and then it turned out the next stage had a bunch of attacks that ignore armor, so armor fundamentally stops working as a strategy.” There are a lot of games where you just don’t have the necessary information on your first try.)
Games I was particularly thinking of were They Are Billions, Slay The Spire. I guess also Factorio although the shape of that is a bit different.
(to be clear, these are fictional examples that don’t necessarily generalize, but, when I look at the AI situation I think it-in-particular has an ‘exponential difficulty’ shape)
I would add Balatro (especially endless mode) to the list
I haven’t played They Are Billions. I didn’t have that experience in Slay the Spire, but I’d played similar games before. I suppose my first roguelike deckbuilder did have some important combo-y stuff that I didn’t figure out right away, although that game was basically unwinnable on your first try for a bunch of different reasons.