Games I was particularly thinking of were They Are Billions, Slay The Spire. I guess also Factorio although the shape of that is a bit different.
(to be clear, these are fictional examples that don’t necessarily generalize, but, when I look at the AI situation I think it-in-particular has an ‘exponential difficulty’ shape)
I haven’t played They Are Billions. I didn’t have that experience in Slay the Spire, but I’d played similar games before. I suppose my first roguelike deckbuilder did have some important combo-y stuff that I didn’t figure out right away, although that game was basically unwinnable on your first try for a bunch of different reasons.
Games I was particularly thinking of were They Are Billions, Slay The Spire. I guess also Factorio although the shape of that is a bit different.
(to be clear, these are fictional examples that don’t necessarily generalize, but, when I look at the AI situation I think it-in-particular has an ‘exponential difficulty’ shape)
I would add Balatro (especially endless mode) to the list
I haven’t played They Are Billions. I didn’t have that experience in Slay the Spire, but I’d played similar games before. I suppose my first roguelike deckbuilder did have some important combo-y stuff that I didn’t figure out right away, although that game was basically unwinnable on your first try for a bunch of different reasons.