I find this interesting. In chess I feel like there are two main skills: memorisation and analysis. There are plenty of points in chess where the best moves are well studied, and that an experienced enough player can just do- so for instance queen king vs king theres a very clear way to mate from any start. But there are other times where the result is less well known and the player must use their analytical skills, based on being able to predict a few moves ahead and also knowledge of good practice- trying to avoid moving pawns too much in the early game, trying to avoid redundancy, trying to get pieces in the same place.
In starcraft theres some added issues. As well as hard knowledge (best units to build in a certain situation, build orders) and analysis theres also physical constraints- actions per minute, map awareness which aren’t really present in chess.
In video games and real life, there is more complexity, as in more dimensions that solutions and actions have to address, but I would argue that the underlying skills, search and evaluation or judgment are used for all. See Jonathan Baron’s book Thinking and Deciding for a detailed view of how those two, search and inference (in his terms), underlie all thinking tasks—problem solving, decision making, planning, learning, and creativity.
I find this interesting. In chess I feel like there are two main skills: memorisation and analysis. There are plenty of points in chess where the best moves are well studied, and that an experienced enough player can just do- so for instance queen king vs king theres a very clear way to mate from any start. But there are other times where the result is less well known and the player must use their analytical skills, based on being able to predict a few moves ahead and also knowledge of good practice- trying to avoid moving pawns too much in the early game, trying to avoid redundancy, trying to get pieces in the same place.
In starcraft theres some added issues. As well as hard knowledge (best units to build in a certain situation, build orders) and analysis theres also physical constraints- actions per minute, map awareness which aren’t really present in chess.
In video games and real life, there is more complexity, as in more dimensions that solutions and actions have to address, but I would argue that the underlying skills, search and evaluation or judgment are used for all. See Jonathan Baron’s book Thinking and Deciding for a detailed view of how those two, search and inference (in his terms), underlie all thinking tasks—problem solving, decision making, planning, learning, and creativity.