I’ve been doing it professionally for the past six years or so :) (I started as a designer but have mostly been working as a programmer)
I’m curious what games you’ve worked on, and whether any of them had a particular foous on rationality lessons :)
I’ve worked on a few games that were cancelled or performed poorly, as well as on this one that was a relative success. No particular focus on rationality, though I did get to do a fair amount of statistics and machine learning.
I’ve been doing it professionally for the past six years or so :) (I started as a designer but have mostly been working as a programmer)
I’m curious what games you’ve worked on, and whether any of them had a particular foous on rationality lessons :)
I’ve worked on a few games that were cancelled or performed poorly, as well as on this one that was a relative success. No particular focus on rationality, though I did get to do a fair amount of statistics and machine learning.