I like the core idea presented—factional resignation. But I also like how it touches on other game mechanics. Worth its own post. (Board) game design seems to be a fun way to approach some topics loosely related to alignment, or at least mechanism design. I don’t have time to write up something like that but at least I can offer these pointers:
I like the core idea presented—factional resignation. But I also like how it touches on other game mechanics. Worth its own post. (Board) game design seems to be a fun way to approach some topics loosely related to alignment, or at least mechanism design. I don’t have time to write up something like that but at least I can offer these pointers:
10 Elements of Good Game Design
Seven principles of game design
These mention randomness, secrecy, and last-shall-be-first dynamics, among other mechanics and many illustrative examples.