Caring and remmbering win track records is not common in all games. For the mindset that doesn’t track ending the game without annoucing winners or losers is a viable option. For example in game like Civilization “win” only provides a fuzzy metric of being able to say some actions are laudable and other are “bad”. The game events themselfs are reward enough. You can see the behaviour of “resigning” even wins by the winner when this dynamic is strong.
If your reason why you care about track records is that some kind of ladder then having wins of different value makes the complexity of your player rankings shoot up. If “negotiation skill” can offset pure mechanics and strategy that might alter the character of the game. There might also be a thing where certain game states that do not make sense to enter in a purely binary game are entered because they have good “appearance ratio”. Simulcra level goes up. High-risk-high-reward plays might benefit more than more mild approaches (by being only medium-risk-high-reward).
Caring and remmbering win track records is not common in all games. For the mindset that doesn’t track ending the game without annoucing winners or losers is a viable option. For example in game like Civilization “win” only provides a fuzzy metric of being able to say some actions are laudable and other are “bad”. The game events themselfs are reward enough. You can see the behaviour of “resigning” even wins by the winner when this dynamic is strong.
If your reason why you care about track records is that some kind of ladder then having wins of different value makes the complexity of your player rankings shoot up. If “negotiation skill” can offset pure mechanics and strategy that might alter the character of the game. There might also be a thing where certain game states that do not make sense to enter in a purely binary game are entered because they have good “appearance ratio”. Simulcra level goes up. High-risk-high-reward plays might benefit more than more mild approaches (by being only medium-risk-high-reward).