I was trying to guess what the idea is before reading the post, and my first thought was: in a multi-player game, there is a problem where, say, two players are in a losing position, and would like to resign (and go play something else), two other players are in a so-so position and want to possibly resign, and the final player is clearly winning and wants to continure. But there is no incentive to straight-up resign unilaterally, as then you have to sit and wait idly until the game finishes.
So, we introduce “fractional resignations”, we get something like [1, 1, 0.6, 0.6, 0.1], compare it to the pre-agreeded threshold (say, =3) - and end the game if it passes this bar.
I thought it would be about resigning from the responsibilities of your job that you dislike to work fewer hours on only the parts that interest you more.
I was trying to guess what the idea is before reading the post, and my first thought was: in a multi-player game, there is a problem where, say, two players are in a losing position, and would like to resign (and go play something else), two other players are in a so-so position and want to possibly resign, and the final player is clearly winning and wants to continure. But there is no incentive to straight-up resign unilaterally, as then you have to sit and wait idly until the game finishes.
So, we introduce “fractional resignations”, we get something like [1, 1, 0.6, 0.6, 0.1], compare it to the pre-agreeded threshold (say, =3) - and end the game if it passes this bar.
I thought it would be about resigning from the responsibilities of your job that you dislike to work fewer hours on only the parts that interest you more.