Yeah, that’s an acceptable way to give a chess AI internal state (or you could just use some parameters for its style of play, like I was discussing a few posts up). I’d call a chess AI that tracked its own state and made inferences about its opponent’s knowledge of it self-aware (albeit with a very simple self in a very simple set of rules), but I suspect you’d find this quite difficult to handle well in practice. Fog of war is almost universally ignored by AI in strategy games that implement it, for example.
Self-awareness isn’t magical, and it probably isn’t enough to solve the problem of consciousness, but I don’t think it’s as basic a concept as you’re implying either.
Yeah, that’s an acceptable way to give a chess AI internal state (or you could just use some parameters for its style of play, like I was discussing a few posts up). I’d call a chess AI that tracked its own state and made inferences about its opponent’s knowledge of it self-aware (albeit with a very simple self in a very simple set of rules), but I suspect you’d find this quite difficult to handle well in practice. Fog of war is almost universally ignored by AI in strategy games that implement it, for example.
Self-awareness isn’t magical, and it probably isn’t enough to solve the problem of consciousness, but I don’t think it’s as basic a concept as you’re implying either.