One interesting example of humans managing to do this kind of compression in software: .kkrieger is a fully-functional first person shooter game with varied levels, detailed textures and lighting, multiple weapons and enemies and a full soundtrack. Replicating it in a modern game engine would probably produce a program at least a gigabyte large, but because of some incredibly clever procedural generation, .kkrieger managed to do it in under 100kb.
One interesting example of humans managing to do this kind of compression in software: .kkrieger is a fully-functional first person shooter game with varied levels, detailed textures and lighting, multiple weapons and enemies and a full soundtrack. Replicating it in a modern game engine would probably produce a program at least a gigabyte large, but because of some incredibly clever procedural generation, .kkrieger managed to do it in under 100kb.