Sounds like you’re trying to argue from the anthropic principle that very important games are unlikely, but that’s some really fallacious reasoning that asserts a lot of things about what your utility function is like. “Protagonist” is a two-piece word. A very pain averse and unempathetic person might reasonably subjectively consider themselves the most important person in the universe, and assign negative ${a lot} points to them getting tortured to death, but that doesn’t mean they’re not getting tortured to death.
Sounds like you’re trying to argue from the anthropic principle that very important games are unlikely, but that’s some really fallacious reasoning that asserts a lot of things about what your utility function is like. “Protagonist” is a two-piece word. A very pain averse and unempathetic person might reasonably subjectively consider themselves the most important person in the universe, and assign negative ${a lot} points to them getting tortured to death, but that doesn’t mean they’re not getting tortured to death.