First: I’m also thinking of ‘getting paid for a job’ as a trade, fundamentally it’s ‘generating value’ for money. It’s similar with most investment opportunities: they either provide (immediate) value or have the capability to generate value. This will stay at least until no one needs that anymore, maybe because everyone is being administered by an AGI and robots, so no one has to work.
Second: Sharing fruits of labor/economies of scale. Basically the physicalized version of ‘expertise sharing’, e.g. I’m going to build your house while you’re out working, because I already have the trucks and everything ready and planned out. Will stay until we’re in the simulation, and we don’t have to care about (most) physical stuff.
Third: Rare Materials. Or rather: unequal distribution of resources (like food or diamonds). Even if we have the same preferences, we unlikely have the same access.
Fourth: Access to leisure experiences. If I want to go to a space hotel, that requires a few people working together for that, and not everyone has access to it or can offer it. So I’ll have to trade my leftover ‘generating value’-payment (subtracting costs for living and others) somehow to pay for their generated value—me being able to see outside a mostly black and very cold window. Same with sailing or other, someone owns the boat, someone owns the haven, they provide value for you so you’ve got to pay them.
First: I’m also thinking of ‘getting paid for a job’ as a trade, fundamentally it’s ‘generating value’ for money. It’s similar with most investment opportunities: they either provide (immediate) value or have the capability to generate value. This will stay at least until no one needs that anymore, maybe because everyone is being administered by an AGI and robots, so no one has to work.
Second: Sharing fruits of labor/economies of scale. Basically the physicalized version of ‘expertise sharing’, e.g. I’m going to build your house while you’re out working, because I already have the trucks and everything ready and planned out. Will stay until we’re in the simulation, and we don’t have to care about (most) physical stuff.
Third: Rare Materials. Or rather: unequal distribution of resources (like food or diamonds). Even if we have the same preferences, we unlikely have the same access.
Fourth: Access to leisure experiences. If I want to go to a space hotel, that requires a few people working together for that, and not everyone has access to it or can offer it. So I’ll have to trade my leftover ‘generating value’-payment (subtracting costs for living and others) somehow to pay for their generated value—me being able to see outside a mostly black and very cold window. Same with sailing or other, someone owns the boat, someone owns the haven, they provide value for you so you’ve got to pay them.