I feel like tine-ish levels of cooperation can be achieved in online games (like EverQuest) where everyone knows their role and the role of everyone else. It’s harder to achieve and even to imagine in very dynamic environments with shifting roles.
I’ve done a great deal of high-end raiding (i.e., difficult group challenges, where success relies on perfect cooperation and synergy as well as on individual competence) in World of Warcraft. Based on my experiences, I can say that the comparison to tines, and any suggestion that there is any sort of “group consciousness” in any meaningful way, are severely misplaced.
I feel like tine-ish levels of cooperation can be achieved in online games (like EverQuest) where everyone knows their role and the role of everyone else. It’s harder to achieve and even to imagine in very dynamic environments with shifting roles.
I’ve done a great deal of high-end raiding (i.e., difficult group challenges, where success relies on perfect cooperation and synergy as well as on individual competence) in World of Warcraft. Based on my experiences, I can say that the comparison to tines, and any suggestion that there is any sort of “group consciousness” in any meaningful way, are severely misplaced.