That’s like something I’ve found works with Colour Shift—even if you can’t see how to hook up a circuit and get the right colour, getting all the bulbs with the same colour on one circuit can be much more helpful than assuming that the part you’ve already got working shouldn’t be messed with.
Neat game in the link! I played it until I ran into some non-obvious ones, solved them, and then thought about what kinds of AI code might automate the solution process. When I came back here, your analogy between the game and solving math problems changed from opaque to beautiful :-)
I wonder if there is a pedagogical application? Maybe it would work as a side exercise in the intro to math/physics classes, so you could use the game plus the verbal analogy to help students vividly experience the way that playing with a tough problem for a while can be productive?
If you play Scrabble, it’s also important to have ways to not get locked into the first word or near-word that occurs to you. If you’re more serious about the game than I am, you’ll have heuristics for getting closer to the best possible use of the letters you’ve got.
It wouldn’t surprise me if it was possible to put together a course that covers a great deal of rationality with video games for examples. And which covers more of rationality by teaching how to design video games.
That’s like something I’ve found works with Colour Shift—even if you can’t see how to hook up a circuit and get the right colour, getting all the bulbs with the same colour on one circuit can be much more helpful than assuming that the part you’ve already got working shouldn’t be messed with.
Neat game in the link! I played it until I ran into some non-obvious ones, solved them, and then thought about what kinds of AI code might automate the solution process. When I came back here, your analogy between the game and solving math problems changed from opaque to beautiful :-)
I wonder if there is a pedagogical application? Maybe it would work as a side exercise in the intro to math/physics classes, so you could use the game plus the verbal analogy to help students vividly experience the way that playing with a tough problem for a while can be productive?
I”m glad you liked it.
If you play Scrabble, it’s also important to have ways to not get locked into the first word or near-word that occurs to you. If you’re more serious about the game than I am, you’ll have heuristics for getting closer to the best possible use of the letters you’ve got.
It wouldn’t surprise me if it was possible to put together a course that covers a great deal of rationality with video games for examples. And which covers more of rationality by teaching how to design video games.
Hmmm… A Young Lady’s Illustrated Primer?
“I call this the Iterate-and-Repair strategy.”
I will try this the next time I play sudoku.