What i’m trying to show is a set of techniques where a civilization could spawn simulated sub-civilizations such that the total effective intelligence capacity is mainly in the simulations. That doesn’t have anything to do with the maximum intelligence of individuals in the sim.
Intelligence is not magic. It has strict computational limits.
A small population of guards can control a much larger population of prisoners. The same principle applies here. Its all about leverage. And creating an entire sim universe is a massive, massive lever of control. Ultimate control.
How do you measure that intelligence?
What i’m trying to show is a set of techniques where a civilization could spawn simulated sub-civilizations such that the total effective intelligence capacity is mainly in the simulations. That doesn’t have anything to do with the maximum intelligence of individuals in the sim.
Intelligence is not magic. It has strict computational limits.
A small population of guards can control a much larger population of prisoners. The same principle applies here. Its all about leverage. And creating an entire sim universe is a massive, massive lever of control. Ultimate control.