Thank you. You taught me (a large chunk of) everything I know, so that means a lot.
Honestly, thinking back, I suspect the best opportunity I ever had to deconvert her was when I myself did not yet identify as atheist—when the crisis of faith was still in full swing. I’d have been perceived as sharing my doubts, rather than as “attacking” her with arguments.
Of course, back then I feared atheism—I saw it as something terrible happening to me, that I should avoid doing to her. If I’d done a better job of leaving a line of retreat, I might have made better choices—I might have shared each doubt as it occurred to me, instead of winding up 30 inferential steps removed from the woman I loved.
(And no, explaining that there is an inferential distance between you greater than is likely to be encountered in the ancestral environment really does not help in a fight)
I’ve been thinking lately of trying to write something addressed specifically to those beginning to question their religions. Life doesn’t come with save points, but standing at the spot you went wrong, calling out advice to passers-by seems like the next best thing.
That last sentence is just ludicrously dense with both important advice and good tips for game design. It’s excellent, is what I’m saying, and thanks for writing it. :-)
Thank you. You taught me (a large chunk of) everything I know, so that means a lot.
Honestly, thinking back, I suspect the best opportunity I ever had to deconvert her was when I myself did not yet identify as atheist—when the crisis of faith was still in full swing. I’d have been perceived as sharing my doubts, rather than as “attacking” her with arguments.
Of course, back then I feared atheism—I saw it as something terrible happening to me, that I should avoid doing to her. If I’d done a better job of leaving a line of retreat, I might have made better choices—I might have shared each doubt as it occurred to me, instead of winding up 30 inferential steps removed from the woman I loved.
(And no, explaining that there is an inferential distance between you greater than is likely to be encountered in the ancestral environment really does not help in a fight)
I’ve been thinking lately of trying to write something addressed specifically to those beginning to question their religions. Life doesn’t come with save points, but standing at the spot you went wrong, calling out advice to passers-by seems like the next best thing.
That last sentence is just ludicrously dense with both important advice and good tips for game design. It’s excellent, is what I’m saying, and thanks for writing it. :-)
Thanks XD
Please do.