Both the limited number of players, and the fact that the game takes place in 3 dimensions, make it much harder to construct a properly protected “flying V.”
If there was a much higher player limit it may suggest a ‘flying prolate spheroid with the quaffle somewhat closer to the back’ (the latter part depends on relative broom speed. Even then I have a hunch that it will be weighted in optimal defender density somewhat towards the altitude of the quaffle bearer. This is because of the way the ball is held and the fact that the brooms will interfere with steals from below and above.
With the specified limits I suspect I would end up with defaulting to what is approximately a V but with rehearsed tactics for when one guardian must be diverted to run interference on an interceptor or gets taken out of play by good defense. It is the beaters that I would count on to cover the top and bottom, with the bottom one in particular remaining mobile for bludger defense while the top one can use the height (and gravity) advantage to quickly act as a reserve and make brutal targeted headshots.
I’m following the observation of what the player restriction means and using the extreme case to allude to what trends changed restrictions would make. (Actually having no limit would of course make play depend on enlistment and training in ‘within rules’ combat. Which is a kind of amusing thought.)
If there was a much higher player limit it may suggest a ‘flying prolate spheroid with the quaffle somewhat closer to the back’ (the latter part depends on relative broom speed. Even then I have a hunch that it will be weighted in optimal defender density somewhat towards the altitude of the quaffle bearer. This is because of the way the ball is held and the fact that the brooms will interfere with steals from below and above.
With the specified limits I suspect I would end up with defaulting to what is approximately a V but with rehearsed tactics for when one guardian must be diverted to run interference on an interceptor or gets taken out of play by good defense. It is the beaters that I would count on to cover the top and bottom, with the bottom one in particular remaining mobile for bludger defense while the top one can use the height (and gravity) advantage to quickly act as a reserve and make brutal targeted headshots.
If you increased the number of players that much, defense would become trivial, as blocking all the hoops simply with bodies would be easy.
I’m following the observation of what the player restriction means and using the extreme case to allude to what trends changed restrictions would make. (Actually having no limit would of course make play depend on enlistment and training in ‘within rules’ combat. Which is a kind of amusing thought.)