My assumption is that, for people with ASD, modelling human minds that are as far from their own as possible is playing the game on hard-mode. Manage that, and modelling average humans becomes relatively simple.
Interesting. Though I think extremes represent fewer degrees of freedom; where certain traits/characteristics dominate, and heuristics can better model behaviour. The “typical” person has all the different traits pushing/pulling, and so fewer variables you can ignore. i.e. the typical person might be more representative of hard-mode.
My assumption is that, for people with ASD, modelling human minds that are as far from their own as possible is playing the game on hard-mode. Manage that, and modelling average humans becomes relatively simple.
Interesting. Though I think extremes represent fewer degrees of freedom; where certain traits/characteristics dominate, and heuristics can better model behaviour. The “typical” person has all the different traits pushing/pulling, and so fewer variables you can ignore. i.e. the typical person might be more representative of hard-mode.