I really enjoyed the recently released game Bioshock: Infinite. It’s a pretty linear FPS but it has a fun and fairly original story (or at least a story that combines familiar tropes in an original way), powerfully presented (if somewhat heavy-handed) themes, beautiful graphics, a fun companion character, and often exhilarating battles.
It’s occasionally a bit inconsistent, perhaps symptomatic of a troubled development process (apparently they threw away a lot of material and rewrote some parts of the story considerably), but overall I’d say it’s one of the best story-driven games I’ve played.
I enjoyed the game, but it is rather violent (meet interesting people and kill them!) and I didn’t like the ending. (Basically, the more you understand about physics and causality and so on, the less you’ll like the ending. No joy in the merely real here.)
Well, as with most science fiction the science part doesn’t really make sense if you think about it too much, but I felt they presented it well enough that I didn’t mind a bit of handwaving.
Elizabeth is invulnerable and surprisingly useful. This is an FPS where you can only carry two guns at once, and have limited ammo- and so I was fretting that I’d have to give up my cherished sniper rifle and use something like the machine gun.
Then Elizabeth said “hey, have some ammo!” and tossed me a fully loaded sniper rifle.
I really enjoyed the recently released game Bioshock: Infinite. It’s a pretty linear FPS but it has a fun and fairly original story (or at least a story that combines familiar tropes in an original way), powerfully presented (if somewhat heavy-handed) themes, beautiful graphics, a fun companion character, and often exhilarating battles.
It’s occasionally a bit inconsistent, perhaps symptomatic of a troubled development process (apparently they threw away a lot of material and rewrote some parts of the story considerably), but overall I’d say it’s one of the best story-driven games I’ve played.
I enjoyed the game, but it is rather violent (meet interesting people and kill them!) and I didn’t like the ending. (Basically, the more you understand about physics and causality and so on, the less you’ll like the ending. No joy in the merely real here.)
Well, as with most science fiction the science part doesn’t really make sense if you think about it too much, but I felt they presented it well enough that I didn’t mind a bit of handwaving.
So it’s not just a long babysitting mission? I was afraid of that.
Elizabeth is invulnerable and surprisingly useful. This is an FPS where you can only carry two guns at once, and have limited ammo- and so I was fretting that I’d have to give up my cherished sniper rifle and use something like the machine gun.
Then Elizabeth said “hey, have some ammo!” and tossed me a fully loaded sniper rifle.
It’s more like she’s babysitting you. (In a good way).