1) Same reason muskets trump trained knights and longbowmen. Even though heavy plate was actually effective against primitive firearms, and longbows worked more reliably and with excellent range, you could kit out a peasant with an arquebus for much less than the cost of mounting and armoring a knight, and a fraction of the training (you had to train for years to be able to fight effectively in mail or on horseback and drawing a longbow was an elite skill that required extreme muscle hypertrophy. It took a few hours to learn how to operate your firearm, and a few weeks to learn how to coordinate with other peasants.) Similarly, even if wizards were significantly more lethal and/or survivable than dudes with carbines, they’d be incredibly outnumbered.
2) In the Harry Potter World, combat magic is really weak. It’s almost all short range and slow, often nonlethal, rarely provides area effects, and nobody really trains it. Automatic weapons have cyclic rates of hundreds or even thousands of rounds per minute, and trained operators can hit a target at half a mile or more. And that’s just small arms. They wouldn’t even need special anti-magic weapons, unless the wizards were extremely well organized.
With regards to (2), I think you’re confusing first-year war games with actual combat magic.
Actual “I really want to kill you” spells are probably much more powerful. Fiendfyre for example has at least the destructive potential of a tank, and in canon even Goyle could cast it. (It’s hard to control, but then again so is a tank.) Avada Kedavra can probably kill you even through a nuclear bunker wall, and it can be used by at least some teenagers. Sectumsempra is probably a instant-kill against a muggle, even with body armor, and it was invented by Snape while he was still a student.
By contrast, pretty much the most powerful potential weapon normal people (well, outside the US at least) have ready access to is a car, and a very tiny fraction of people can easily make something much more destructive than a crude bomb. Also, due to the effects of magic on electronics, pretty much everything other than kinetic impactors would be fried by any kind of spell that manages to connect.
We’re never shown really bad stuff, and during a discussion in MoR it’s mentioned that thermonuclear weapons are only a bit worse than most really bad spells, and that Atlantis was erased from time.
I might counter that most combat magic, even the adult sort, seems to be line-of-sight, which is a huge handicap. It also seems to be very inaccurate. If Harry & Co can literally dodge Deatheaters on foot and brooms, supersonic jets and HALO insertions are going to be really hard to target. Not to mention artillery shells in flight. And Wizards seem weirdly resistant to (biased against?) using magical heavy weapons or fire team tactics. They have a real duelist mentality.
But the ability to erase from time does really trump. I concede.
Dodging Deatheaters (at least competent ones) on a broom is not something I expect to happen in MoR. Well, not unless it’s rocket powered, and I wouldn’t expect that to work more than once either.
Most of the big, non-line-of-sight weapons we (muggles) have arose for the purpose of killing lots of people in big battles (even though we’re using them of other stuff now), which isn’t really useful for wizards due to their low numbers, but:
The Interdict of Merlin is MoR-specific, and at the beginning of the Ministry chapters it is specifically mentioned that the purpose of that was to prevent what appeared to be the wizard equivalent of a nuclear holocaust. So in while magic can probably get really bad, you’re probably right that living wizards in MoR don’t know anymore extremely destructive non-line-of-sight spells, or at least they’re very rare.
(Though that doesn’t mean that they aren’t much more powerful than handguns. I expect almost every spell thrown in that Quirrell–auror duel was above “high caliber machine gun” in deadliness, were it not for the shields.)
I grant 1), of course. But wizards have shields that ought to be proof against handguns. My question was asked in response to the line “guns that will reliably break a wizard’s shields”.
Well, first you have to ask whether wizard shields actually do prevent inert lumps of lead from hitting their caster. They seem well-optimised for stopping charms, but presumably that relies on the magic in the charms, opposed by the magic in the shields. No doubt a wizard can shield against firearms, but do they as a matter of routine?
Second, because Muggle Britain has thousands of scientists who would like nothing better than to crack the Secret Of Magic and, incidentally, mass-produce magic bullets each with the force of a low-level anti-shield charm. Which you can then fire from machine guns wielded by conscripts with two weeks’ training.
ask whether wizard shields actually do prevent inert lumps of lead from hitting their caster
Almost certainly they do. Minerva mentions that guns aren’t a big threat to a prepared witch, and even if you assume she’s not really knowledgeable, I’m pretty sure someone would have tried throwing (with magic) hard, heavy things at their opponent during life-and-death fights. Or at least using bows and arrows.
Why would a gun be more lethal than current combat magic?
1) Same reason muskets trump trained knights and longbowmen. Even though heavy plate was actually effective against primitive firearms, and longbows worked more reliably and with excellent range, you could kit out a peasant with an arquebus for much less than the cost of mounting and armoring a knight, and a fraction of the training (you had to train for years to be able to fight effectively in mail or on horseback and drawing a longbow was an elite skill that required extreme muscle hypertrophy. It took a few hours to learn how to operate your firearm, and a few weeks to learn how to coordinate with other peasants.) Similarly, even if wizards were significantly more lethal and/or survivable than dudes with carbines, they’d be incredibly outnumbered.
2) In the Harry Potter World, combat magic is really weak. It’s almost all short range and slow, often nonlethal, rarely provides area effects, and nobody really trains it. Automatic weapons have cyclic rates of hundreds or even thousands of rounds per minute, and trained operators can hit a target at half a mile or more. And that’s just small arms. They wouldn’t even need special anti-magic weapons, unless the wizards were extremely well organized.
With regards to (2), I think you’re confusing first-year war games with actual combat magic.
Actual “I really want to kill you” spells are probably much more powerful. Fiendfyre for example has at least the destructive potential of a tank, and in canon even Goyle could cast it. (It’s hard to control, but then again so is a tank.) Avada Kedavra can probably kill you even through a nuclear bunker wall, and it can be used by at least some teenagers. Sectumsempra is probably a instant-kill against a muggle, even with body armor, and it was invented by Snape while he was still a student.
By contrast, pretty much the most powerful potential weapon normal people (well, outside the US at least) have ready access to is a car, and a very tiny fraction of people can easily make something much more destructive than a crude bomb. Also, due to the effects of magic on electronics, pretty much everything other than kinetic impactors would be fried by any kind of spell that manages to connect.
We’re never shown really bad stuff, and during a discussion in MoR it’s mentioned that thermonuclear weapons are only a bit worse than most really bad spells, and that Atlantis was erased from time.
Good points, all. Fiendfyre seems robust.
I might counter that most combat magic, even the adult sort, seems to be line-of-sight, which is a huge handicap. It also seems to be very inaccurate. If Harry & Co can literally dodge Deatheaters on foot and brooms, supersonic jets and HALO insertions are going to be really hard to target. Not to mention artillery shells in flight. And Wizards seem weirdly resistant to (biased against?) using magical heavy weapons or fire team tactics. They have a real duelist mentality.
But the ability to erase from time does really trump. I concede.
A couple more recent thoughts:
Dodging Deatheaters (at least competent ones) on a broom is not something I expect to happen in MoR. Well, not unless it’s rocket powered, and I wouldn’t expect that to work more than once either.
Most of the big, non-line-of-sight weapons we (muggles) have arose for the purpose of killing lots of people in big battles (even though we’re using them of other stuff now), which isn’t really useful for wizards due to their low numbers, but:
The Interdict of Merlin is MoR-specific, and at the beginning of the Ministry chapters it is specifically mentioned that the purpose of that was to prevent what appeared to be the wizard equivalent of a nuclear holocaust. So in while magic can probably get really bad, you’re probably right that living wizards in MoR don’t know anymore extremely destructive non-line-of-sight spells, or at least they’re very rare. (Though that doesn’t mean that they aren’t much more powerful than handguns. I expect almost every spell thrown in that Quirrell–auror duel was above “high caliber machine gun” in deadliness, were it not for the shields.)
I grant 1), of course. But wizards have shields that ought to be proof against handguns. My question was asked in response to the line “guns that will reliably break a wizard’s shields”.
‘ought to’ is often not the some as ‘do’ especially when the subject is Wizarding Britain.
Wizards aren’t totally stupid. You shoot down a dozen or so, and the rest will remember their Bullet-Repelling Charms quickly enough.
Well, first you have to ask whether wizard shields actually do prevent inert lumps of lead from hitting their caster. They seem well-optimised for stopping charms, but presumably that relies on the magic in the charms, opposed by the magic in the shields. No doubt a wizard can shield against firearms, but do they as a matter of routine?
Second, because Muggle Britain has thousands of scientists who would like nothing better than to crack the Secret Of Magic and, incidentally, mass-produce magic bullets each with the force of a low-level anti-shield charm. Which you can then fire from machine guns wielded by conscripts with two weeks’ training.
Almost certainly they do. Minerva mentions that guns aren’t a big threat to a prepared witch, and even if you assume she’s not really knowledgeable, I’m pretty sure someone would have tried throwing (with magic) hard, heavy things at their opponent during life-and-death fights. Or at least using bows and arrows.