I think that the problem with this sort of arguments is that it’s like cooperating in prisoner’s dilemma hoping that superrationality will make the other player cooperate: It doesn’t work.
It seems that lots of people here conflate Newcomb’s problem, which is a very unusual single-player decision problem, with prisoner’s dilemma, which is the prototypical competitive game from game theory.
Also, I don’t see why I should consider an accurate simulation of me, from my birth to my death, ran after my real death as a form of afterlife. How would it be functionally different than screening a movie of my life?
My understanding is that the proposal here isn’t that an accurate simulation of your life should be counted as an afterlife; it’s that a somewhat-accurate simulation of lots of bits of your life might be a necessary preliminary to providing you with an afterlife (because they’d be needed to figure out what your brain, or at least your mind, was like in order to recreate it in whatever blissful—or for that matter torturous—afterlife might be provided for you).
As for Newcomb versus prisoners’ dilemma, see my comments elsewhere in the thread: I am not proposing that our decision whether to engage in large-scale ancestor simulation has any power to affect our past, only that it may provide some evidence bearing on what’s likely to have been in our past.
I just want to clarify in case you mean my proposal, as opposed to the proposal by jacobcannell. This is my reading of what jacobcannell said as well, but it is not at all a part of my argument. In fact, while I would be interested in reading jacobcannell’s thoughts on identity and the self, I share the same skeptical intuitions as other posters in this thread about this. I am open to being wrong, but on first impression I have an extremely difficult time imagining that it will be at all possible to simulate a person after they have died. I suspect that it would be a poor replica, and certainly would not contain the same internal life as the person. Again, I am open to being convinced, but nothing about that makes sense to me at the moment.
I think that I did a poor job of making this clear in my first post, and have added a short note at the end to clarify this. You might consider reading it as it should make my argument clearer.
My proposal is far less interesting, original, or involved then this, and drafts off of Nick Bostrom’s simulation argument in its entirety. What I was discussing was making simulations of new and unique individuals. These individuals would then have an afterlife after dying in which they would be reunited with the other sims from their world to live out a subjectively long, pleasant existence in their simulation computer. There would not be any attempt to replicate anyone in particular or to “join” the people in their simulation through a brain upload or anything else. The interesting and relevant feature would be that the creation of a large number of simulations like this, especially if these simulations could and did create their own simulations like this too, would increase our credence that we were not actually at the “basement level” and instead were ourselves in a simulation like the ones we made. This would increase our credence that dead loved ones had already been shifted over into the afterlife just as we shift people in the sims over into an afterlife after they die. This also circumvents teletransportation concerns (which would still exist if we were uploading ourselves into a simulation of our own!) since everything we are now would just be brought over to the afterlife part of the simulation fully intact.
My understanding is that the proposal here isn’t that an accurate simulation of your life should be counted as an afterlife; it’s that a somewhat-accurate simulation of lots of bits of your life might be a necessary preliminary to providing you with an afterlife (because they’d be needed to figure out what your brain, or at least your mind, was like in order to recreate it in whatever blissful—or for that matter torturous—afterlife might be provided for you).
Or they are just interested in the password needed to access the cute cat pictures on my phone. Seriously, we are in the realm of wild speculation, we can’t say that evidence points any particular way.
I hope I am not intercepting a series of questions when you were only interested in gjm’s response but I enjoyed your comment and wanted to add my thoughts.
I think that the problem with this sort of arguments is that it’s like cooperating in prisoner’s dilemma hoping that superrationality will make the other player cooperate: It doesn’t work.
I am not sure it is settled that it does not work, but I also do not think that most, or maybe any, of my argument relies on an assumption that it does. The first part of it does not even rely on an assumption that one-boxing is reasonable, let alone correct. All it says is that so long as some people play the game this way, as an empirical, descriptive reality of how they actually play, that we are more likely to see certain outcomes in situations that look like Newcomb. This looks like Newcomb.
There is also a second argument further down that suggests that under some circumstances with really high reward, and relatively little cost, that it might be worth trying to “cooperate on the prisoner’s dilemma” as a sort of gamble. This is more susceptible to game theoretic counterpoints, but it is also not put up as an especially strong argument so much as something worth considering more.
It seems that lots of people here conflate Newcomb’s problem, which is a very unusual single-player decision problem, with prisoner’s dilemma, which is the prototypical competitive game from game theory.
I am pretty sure I am not doing that, but if you wanted to expand on that, especially if you can show that I am, that would be fantastic.
Also, I don’t see why I should consider an accurate simulation of me, from my birth to my death, ran after my real death as a form of afterlife. How would it be functionally different than screening a movie of my life?
So, just to be clear, this is not my point at all. I think I was not nearly clear enough on this in the initial post, and I have updated it with a short-ish edit that you might want to read. I personally find the teletransportation paradox pretty paralyzing, enough so that I would have sincere brain-upload concerns. What I am talking about is simulations of non-specific, unique, people in the simulation. After death, these people would be “moved” fully intact into the afterlife component of the simulation. This circumvents teletransportation. Having the vast majority of people “like us” exist in simulations should increase our credence that we are in a simulation just as they are (especially if they can run simulations of their own, or think they are running simulations of their own). The idea is that we will have more reason to think that it is likely one-boxer/altruist/acausal trade types “above” us have similarly created many simulations, of which we are one. Us doing it here should increase our sense that people “like us” have done it “above” us.
I think that the problem with this sort of arguments is that it’s like cooperating in prisoner’s dilemma hoping that superrationality will make the other player cooperate: It doesn’t work.
It seems that lots of people here conflate Newcomb’s problem, which is a very unusual single-player decision problem, with prisoner’s dilemma, which is the prototypical competitive game from game theory.
Also, I don’t see why I should consider an accurate simulation of me, from my birth to my death, ran after my real death as a form of afterlife. How would it be functionally different than screening a movie of my life?
My understanding is that the proposal here isn’t that an accurate simulation of your life should be counted as an afterlife; it’s that a somewhat-accurate simulation of lots of bits of your life might be a necessary preliminary to providing you with an afterlife (because they’d be needed to figure out what your brain, or at least your mind, was like in order to recreate it in whatever blissful—or for that matter torturous—afterlife might be provided for you).
As for Newcomb versus prisoners’ dilemma, see my comments elsewhere in the thread: I am not proposing that our decision whether to engage in large-scale ancestor simulation has any power to affect our past, only that it may provide some evidence bearing on what’s likely to have been in our past.
I just want to clarify in case you mean my proposal, as opposed to the proposal by jacobcannell. This is my reading of what jacobcannell said as well, but it is not at all a part of my argument. In fact, while I would be interested in reading jacobcannell’s thoughts on identity and the self, I share the same skeptical intuitions as other posters in this thread about this. I am open to being wrong, but on first impression I have an extremely difficult time imagining that it will be at all possible to simulate a person after they have died. I suspect that it would be a poor replica, and certainly would not contain the same internal life as the person. Again, I am open to being convinced, but nothing about that makes sense to me at the moment.
I think that I did a poor job of making this clear in my first post, and have added a short note at the end to clarify this. You might consider reading it as it should make my argument clearer.
My proposal is far less interesting, original, or involved then this, and drafts off of Nick Bostrom’s simulation argument in its entirety. What I was discussing was making simulations of new and unique individuals. These individuals would then have an afterlife after dying in which they would be reunited with the other sims from their world to live out a subjectively long, pleasant existence in their simulation computer. There would not be any attempt to replicate anyone in particular or to “join” the people in their simulation through a brain upload or anything else. The interesting and relevant feature would be that the creation of a large number of simulations like this, especially if these simulations could and did create their own simulations like this too, would increase our credence that we were not actually at the “basement level” and instead were ourselves in a simulation like the ones we made. This would increase our credence that dead loved ones had already been shifted over into the afterlife just as we shift people in the sims over into an afterlife after they die. This also circumvents teletransportation concerns (which would still exist if we were uploading ourselves into a simulation of our own!) since everything we are now would just be brought over to the afterlife part of the simulation fully intact.
Or they are just interested in the password needed to access the cute cat pictures on my phone. Seriously, we are in the realm of wild speculation, we can’t say that evidence points any particular way.
I hope I am not intercepting a series of questions when you were only interested in gjm’s response but I enjoyed your comment and wanted to add my thoughts.
I am not sure it is settled that it does not work, but I also do not think that most, or maybe any, of my argument relies on an assumption that it does. The first part of it does not even rely on an assumption that one-boxing is reasonable, let alone correct. All it says is that so long as some people play the game this way, as an empirical, descriptive reality of how they actually play, that we are more likely to see certain outcomes in situations that look like Newcomb. This looks like Newcomb.
There is also a second argument further down that suggests that under some circumstances with really high reward, and relatively little cost, that it might be worth trying to “cooperate on the prisoner’s dilemma” as a sort of gamble. This is more susceptible to game theoretic counterpoints, but it is also not put up as an especially strong argument so much as something worth considering more.
I am pretty sure I am not doing that, but if you wanted to expand on that, especially if you can show that I am, that would be fantastic.
So, just to be clear, this is not my point at all. I think I was not nearly clear enough on this in the initial post, and I have updated it with a short-ish edit that you might want to read. I personally find the teletransportation paradox pretty paralyzing, enough so that I would have sincere brain-upload concerns. What I am talking about is simulations of non-specific, unique, people in the simulation. After death, these people would be “moved” fully intact into the afterlife component of the simulation. This circumvents teletransportation. Having the vast majority of people “like us” exist in simulations should increase our credence that we are in a simulation just as they are (especially if they can run simulations of their own, or think they are running simulations of their own). The idea is that we will have more reason to think that it is likely one-boxer/altruist/acausal trade types “above” us have similarly created many simulations, of which we are one. Us doing it here should increase our sense that people “like us” have done it “above” us.