The game changes the nature of its puzzles abruptly. The players come for a kind of puzzle, the one they see on the trailers. They (and I) are not prepared or interested in the second kind. That’s bad game design.
I don’t remember there being an abrupt change; it felt like there were secrets under the surface. I didn’t have to read around to figure out that the game brims with coded messages, it felt like a natural part of exploring the world and understanding what happened to it. But perhaps it’s in the eye of the beholder.
I think you missed out on most of the game. (Spoilers as to the nature of the game’s deeper puzzles)
“Fez is more about cryptography than it is platforming.”
That’s the reason I don’t like it.
The game changes the nature of its puzzles abruptly. The players come for a kind of puzzle, the one they see on the trailers. They (and I) are not prepared or interested in the second kind. That’s bad game design.
(Vague spoilers about non-obvious puzzles in Fez)
I don’t remember there being an abrupt change; it felt like there were secrets under the surface. I didn’t have to read around to figure out that the game brims with coded messages, it felt like a natural part of exploring the world and understanding what happened to it. But perhaps it’s in the eye of the beholder.
FWIW I am now much more excited to play it!
Thx, will look into it some more.