(This is spoiler’ed as per this post’s spoiler policy, but it’s designed to provide a rules clarification relevant to the parent and to be read before finishing the game.)
Here’s a simplified model of resetting: the game tracks the most recent landmass you’ve stepped on. When you reset, all trees from that landmass are returned to their initial state. You are moved to the location where you first stepped foot on that landmass.
That model isn’t exactly right (since it would make it way too easy for the player to get stuck), but every puzzle is solvable under that model. I had a single solution that would have worked under that model but didn’t work under the actual behavior of resetting, which was a tiny bit frustrating but not a big deal.
If you reset half of a raft then it becomes a lone log (this makes it possible to split a long log in two or to rotate a log by integrating it into a raft then resetting). If you reset something that’s holding another log up, the other log will fall down. I think there are some tricky corner cases but you never need to deal with any more complicated than those two basics and you can just pretend that you automatically lose if you create a tricky situation (e.g. if you reset when a tree’s starting position is occupied).
Brief reply. I have reach the end of the main game. No need to read my comment before finishing the game.
This is roughly the same model as my own. I assumed this was mostly true and should probably ignore weird edge cases.
I have also had a single puzzle that would’ve worked had this rule been correct, but what actually happened is that sometimes when a log is part of a raft in water, and that log did not come from the island where it turned into a raft, sometimes it moved in slightly unusual ways to where I think the game ‘expected’ it had entered the water. (This ended up being for me the single most complicated puzzle in the game, involving about three wholly separate insights to complete.)
Follow-up now that I’ve finished.
(This is spoiler’ed as per this post’s spoiler policy, but it’s designed to provide a rules clarification relevant to the parent and to be read before finishing the game.)
Here’s a simplified model of resetting: the game tracks the most recent landmass you’ve stepped on. When you reset, all trees from that landmass are returned to their initial state. You are moved to the location where you first stepped foot on that landmass.
That model isn’t exactly right (since it would make it way too easy for the player to get stuck), but every puzzle is solvable under that model. I had a single solution that would have worked under that model but didn’t work under the actual behavior of resetting, which was a tiny bit frustrating but not a big deal.
If you reset half of a raft then it becomes a lone log (this makes it possible to split a long log in two or to rotate a log by integrating it into a raft then resetting). If you reset something that’s holding another log up, the other log will fall down. I think there are some tricky corner cases but you never need to deal with any more complicated than those two basics and you can just pretend that you automatically lose if you create a tricky situation (e.g. if you reset when a tree’s starting position is occupied).
Brief reply. I have reach the end of the main game. No need to read my comment before finishing the game.
This is roughly the same model as my own. I assumed this was mostly true and should probably ignore weird edge cases.
I have also had a single puzzle that would’ve worked had this rule been correct, but what actually happened is that sometimes when a log is part of a raft in water, and that log did not come from the island where it turned into a raft, sometimes it moved in slightly unusual ways to where I think the game ‘expected’ it had entered the water. (This ended up being for me the single most complicated puzzle in the game, involving about three wholly separate insights to complete.)
So tempted to read this, but I will finish first myself.
It’s meant to be read before playing, added a comment clarifying.