I don’t think we have to completely eliminate evolution, we need only eliminate a large subset of evolutionary trajectories away from high-fitness manifolds in evo game theory space. evolution’s only “desire” that can be described globally (afaik?) is to find species of self-replicating pattern that endure; morality is a pattern in which self-replicating patterns are durable under what conditions, and much of the difficulty of fixing it arises from not having enough intervention speed to build safeguards into everything against destructive competition. eventually we do need some subpaths in evolution to be completely eliminated, but we can do so constructively, for the most part—if we can build a trustable map of which strategies are permanently unacceptable that only forbids the smallest possible set of behaviors. I suspect the continuous generalization of generous-tit-for-tat-with-forgiveness will be highly relevant to this, as will figuring out how to ensure all life respects all other life’s agency.
of course, this does rely on our ability to improve on the existing natural pattern that in order for a closed evolutionary system to remain in a stable state for a long time, growth rate must slow (cite the entire field of ecological growth patterns or whatever it’s called). we’d need to be able to give every gene a map that describes the implications of needing to preserve trajectory, rather than compete destructively.
but overall I think that eventually evolution is effectively guaranteed to converge on producing agents who have strong enough game theory to never again have a war or catastrophic miscommunication about competitive violence, and thus for some purposes indeed act as a single agent. the question is whether there will be anything significant left of today’s kingdom of life, genetic and memetic, by the time that limit is reached. it seems to me that it depends on figuring out how to ensure that mutual aid becomes the only factor of evolution. I think we can pull it off constructively.
I don’t think we have to completely eliminate evolution, we need only eliminate a large subset of evolutionary trajectories away from high-fitness manifolds in evo game theory space. evolution’s only “desire” that can be described globally (afaik?) is to find species of self-replicating pattern that endure; morality is a pattern in which self-replicating patterns are durable under what conditions, and much of the difficulty of fixing it arises from not having enough intervention speed to build safeguards into everything against destructive competition. eventually we do need some subpaths in evolution to be completely eliminated, but we can do so constructively, for the most part—if we can build a trustable map of which strategies are permanently unacceptable that only forbids the smallest possible set of behaviors. I suspect the continuous generalization of generous-tit-for-tat-with-forgiveness will be highly relevant to this, as will figuring out how to ensure all life respects all other life’s agency.
of course, this does rely on our ability to improve on the existing natural pattern that in order for a closed evolutionary system to remain in a stable state for a long time, growth rate must slow (cite the entire field of ecological growth patterns or whatever it’s called). we’d need to be able to give every gene a map that describes the implications of needing to preserve trajectory, rather than compete destructively.
but overall I think that eventually evolution is effectively guaranteed to converge on producing agents who have strong enough game theory to never again have a war or catastrophic miscommunication about competitive violence, and thus for some purposes indeed act as a single agent. the question is whether there will be anything significant left of today’s kingdom of life, genetic and memetic, by the time that limit is reached. it seems to me that it depends on figuring out how to ensure that mutual aid becomes the only factor of evolution. I think we can pull it off constructively.