This has more to do with human psychology than strict mathematical game theory:
As an obsessive gamer and game designer: when fighting a random opponent, unless there is a ladder system and you end up in the top 2% or so of the population, the optimal strategy is to counter whatever is the optimal strategy vs. a null, average, or un-equipped person. That is to say, the vast majority of players who do not make a nearly-random selection will calculate the ideal strategy against a percieved “average” or “typical” set of values for damage/speed/armor/dodge, and then stop exactly there. So to win, you need to go exactly one step beyond that and then stop exactly there.
This has more to do with human psychology than strict mathematical game theory:
As an obsessive gamer and game designer: when fighting a random opponent, unless there is a ladder system and you end up in the top 2% or so of the population, the optimal strategy is to counter whatever is the optimal strategy vs. a null, average, or un-equipped person. That is to say, the vast majority of players who do not make a nearly-random selection will calculate the ideal strategy against a percieved “average” or “typical” set of values for damage/speed/armor/dodge, and then stop exactly there. So to win, you need to go exactly one step beyond that and then stop exactly there.