16 possible combination’s of Weapon/Armor available, 256 possible combination’s of Weapons/Armor between two players.
Only factor in deciding a winner between players is the player with the higher DPS, the margin between the two players is irrelevant.
So you work out the winner in each of the 256 match-ups (16 mirror matches will be stalemates). Armed with the knowledge of what-beats-what, it’s just a matter of knowing the distribution what combo’s other players went and selecting the best armor/sword combo for that population.
Do these steps seem right?
I’d actually kind of like to work this out, but there has to be a better way to work out the 256 combo’s than doing it all by hand. Any suggestions?
I’d actually kind of like to work this out, but there has to be a better way to work out the 256 combo’s than doing it all by hand. Any suggestions?
This is one reason why knowing a little bit of programming is worthwhile, even if you don’t intend to use it as a career. (Several full tables have been posted, BTW).
16 possible combination’s of Weapon/Armor available, 256 possible combination’s of Weapons/Armor between two players.
Only factor in deciding a winner between players is the player with the higher DPS, the margin between the two players is irrelevant.
So you work out the winner in each of the 256 match-ups (16 mirror matches will be stalemates). Armed with the knowledge of what-beats-what, it’s just a matter of knowing the distribution what combo’s other players went and selecting the best armor/sword combo for that population.
Do these steps seem right?
I’d actually kind of like to work this out, but there has to be a better way to work out the 256 combo’s than doing it all by hand. Any suggestions?
This is one reason why knowing a little bit of programming is worthwhile, even if you don’t intend to use it as a career. (Several full tables have been posted, BTW).