This problem seems to get a bit more complicated in the game theoretical sense of trying to guess what the average opponent will be equipping. A naive assessment of the expected damage inflicted and expected damage taken led me to think green/green is the best combo.
Then I wrote this stupid brute force program that fights every combo against each other 10 times and tallies up wins: http://pastie.org/1216986
So against a truly randomized field of players, green/green is indeed
the combo that will most likely win. However, if the opponents
typically favor only a few of the above combos, the result might be
different.
Edit: Funny observation about yellow/yellow having 10 wins (after 10 trials of every matchup): yellow/yellow only wins when it is against yellow/yellow. Someone has to win that fight, so 10 is the minimum wins any combo can have. Against all other combos, yellow/yellow always loses.
This problem seems to get a bit more complicated in the game theoretical sense of trying to guess what the average opponent will be equipping. A naive assessment of the expected damage inflicted and expected damage taken led me to think green/green is the best combo.
Then I wrote this stupid brute force program that fights every combo against each other 10 times and tallies up wins: http://pastie.org/1216986
Running it through | sort -n, I get:
So against a truly randomized field of players, green/green is indeed the combo that will most likely win. However, if the opponents typically favor only a few of the above combos, the result might be different.
Edit: Funny observation about yellow/yellow having 10 wins (after 10 trials of every matchup): yellow/yellow only wins when it is against yellow/yellow. Someone has to win that fight, so 10 is the minimum wins any combo can have. Against all other combos, yellow/yellow always loses.