Since you’re fully healed at the end of the fight, the actual amount of damage you do or take is less relevant; whether you did more than the opponent is more relevant. To that end, I worked out the survival time in each armor against each sword and ranked them from worst case scenario to best case scenario. Now each armor has four different lifespans (worst to best) - and, for each sword, I worked out how many of the four armors could be killed in each lifespan. (4 armors x 4 enemy swords = 16 lifespans, 16 lifespans x 4 your swords = 64 different amounts of damage). So in the end, for each of the 16 combinations of equipment, the table gave me 4 numbers of wins (worst case, second worst, second best, best case). Note that the mirror match comes somewhere in between worst case and best case since it’s a draw.
By these calculations, blue sword / green armor is the best (0, 3.5, 3.5, 4), closely followed by blue sword / blue armor (1.5, 3, 3, 3). There’s a four-way tie for third, with blue sword / red armor (0, 2.5, 3, 4), green sword / blue armor (2, 2, 2.5, 3), green sword yellow armor (1, 2, 3, 3.5) and green sword / green armor (0.5, 3, 3, 3). Depending on how strong trends are, any of these could be the temporary best.
Incidentally, the worst option is red sword / blue armor—it has the dubious distinction of being unable to win any matchup, and tie only two.
Since you’re fully healed at the end of the fight, the actual amount of damage you do or take is less relevant; whether you did more than the opponent is more relevant. To that end, I worked out the survival time in each armor against each sword and ranked them from worst case scenario to best case scenario. Now each armor has four different lifespans (worst to best) - and, for each sword, I worked out how many of the four armors could be killed in each lifespan. (4 armors x 4 enemy swords = 16 lifespans, 16 lifespans x 4 your swords = 64 different amounts of damage). So in the end, for each of the 16 combinations of equipment, the table gave me 4 numbers of wins (worst case, second worst, second best, best case). Note that the mirror match comes somewhere in between worst case and best case since it’s a draw.
By these calculations, blue sword / green armor is the best (0, 3.5, 3.5, 4), closely followed by blue sword / blue armor (1.5, 3, 3, 3). There’s a four-way tie for third, with blue sword / red armor (0, 2.5, 3, 4), green sword / blue armor (2, 2, 2.5, 3), green sword yellow armor (1, 2, 3, 3.5) and green sword / green armor (0.5, 3, 3, 3). Depending on how strong trends are, any of these could be the temporary best.
Incidentally, the worst option is red sword / blue armor—it has the dubious distinction of being unable to win any matchup, and tie only two.