I’d disagree with “a fully rational counterparty is relatively easy to model and game” on the grounds that you’re basically saying “you can easily win against fully rational counterparties”, which isn’t the accepted usage for “rational” on LW.
Typically I encounter the “irrational-and-predictable” variant more often than the “irrational-and-unpredictable” kind. It’s the actual rational actors that have the oomph to wrap their desires in an enigma, if it serves their purposes (as you say).
Hence the “relatively” :-) But yes, I agree that I should have said “a rational counterparty that doesn’t play games” or, maybe, a “naively rational” counterparty.
Hence the ‘typically’.
I’d disagree with “a fully rational counterparty is relatively easy to model and game” on the grounds that you’re basically saying “you can easily win against fully rational counterparties”, which isn’t the accepted usage for “rational” on LW.
Typically I encounter the “irrational-and-predictable” variant more often than the “irrational-and-unpredictable” kind. It’s the actual rational actors that have the oomph to wrap their desires in an enigma, if it serves their purposes (as you say).
Hence the “relatively” :-) But yes, I agree that I should have said “a rational counterparty that doesn’t play games” or, maybe, a “naively rational” counterparty.