I use both this game and Space Team as part of training people in the on-call rotation at my company. They generally report that it’s fun, and I love it because it usually creates the kind of high-pressure feelings in people they may experience when on-call, so it creates a nice, safe environment for them to become more familiar with those feelings and how to work through them.
On a related note, I’m generally interested in finding more cooperative games with asymmetric information and a need to communicate. Lots of games meet one or two of those criteria, but very few games are able to meet all simultaneously. For example, Hanabi is cooperative and asymmetric, but lacks much communication (you’re not allowed to talk), and many games are asymmetric and communicative but not cooperative (Werewolf, Secret Hitler, etc.) or cooperative and communicative but not asymmetric (Pandemic, Forbidden Desert, etc.).
I use both this game and Space Team as part of training people in the on-call rotation at my company. They generally report that it’s fun, and I love it because it usually creates the kind of high-pressure feelings in people they may experience when on-call, so it creates a nice, safe environment for them to become more familiar with those feelings and how to work through them.
On a related note, I’m generally interested in finding more cooperative games with asymmetric information and a need to communicate. Lots of games meet one or two of those criteria, but very few games are able to meet all simultaneously. For example, Hanabi is cooperative and asymmetric, but lacks much communication (you’re not allowed to talk), and many games are asymmetric and communicative but not cooperative (Werewolf, Secret Hitler, etc.) or cooperative and communicative but not asymmetric (Pandemic, Forbidden Desert, etc.).