Is there a particular reason you’ve decided on using exactly 100 rounds per bout? Having a fixed end-point can cause some unusual behaviour to crop up at the end turn, and depending on how many levels of recursion are applied, multiple turns before that.
(One alternative I’ve seen is that after any given round, there’s a 99.30925% chance there will be another, which gives close to 50% odds that the game will last 100 turns or less.)
I figured that this game is sufficiently different from the classical PD that the same Nash equilibrium/style of thinking isn’t going to apply, and I was interested to see what participants can do with the fixed-size rounds. So it’s just an arbitrary experimental parameter that I’m curious about.
Is there a particular reason you’ve decided on using exactly 100 rounds per bout? Having a fixed end-point can cause some unusual behaviour to crop up at the end turn, and depending on how many levels of recursion are applied, multiple turns before that.
(One alternative I’ve seen is that after any given round, there’s a 99.30925% chance there will be another, which gives close to 50% odds that the game will last 100 turns or less.)
I figured that this game is sufficiently different from the classical PD that the same Nash equilibrium/style of thinking isn’t going to apply, and I was interested to see what participants can do with the fixed-size rounds. So it’s just an arbitrary experimental parameter that I’m curious about.