I’d like to push back on “AI has beaten StarCraft”. AlphaStar didn’t see the game interface we see, it just saw an interface with exact positions of all its stuff and ability to make any commands possible. It’s far from the mouse-and-keyboard that humans are limited to, and in SC that’s a big limitation. When the AI can read the game state from the pixels and send mouse and keyboard inputs, then I’ll be impressed.
I’d like to push back on “AI has beaten StarCraft”. AlphaStar didn’t see the game interface we see, it just saw an interface with exact positions of all its stuff and ability to make any commands possible. It’s far from the mouse-and-keyboard that humans are limited to, and in SC that’s a big limitation. When the AI can read the game state from the pixels and send mouse and keyboard inputs, then I’ll be impressed.
I think that this is true of the original version of alphastar, but they have since trained a new version on camera inputs and with stronger limitations on apm (22 actions/5s) (Maybe you’d want some kind of noise applied to the inputs still, but I think the current state is much closer to human-like playing conditions.) See: https://www.deepmind.com/blog/alphastar-grandmaster-level-in-starcraft-ii-using-multi-agent-reinforcement-learning
Ah I didn’t know they had upgraded it. I’m much more satisfied that SC2 is solved now.