The simulator’s perspective is outside “our universe” but not outside the totality; there are multiple possible simulable universes, like there are different video games. Mario’s (hypothetical) notion of “a view outside this world” refers to a view of the world of Super Mario Bros, and this differs depending on the video game character. Additionally, the video game players / simulators live in their own world, which is part of the totality.
Any given perspective can imagine zooming out by a given “distance” (in terms of space, time, simulation level, multiversal branch, perhaps others). This yields a sequence of views, each of which is dependent on the initial perspective. Perhaps the “view from nowhere” may be considered as the limit of this process. I am not convinced this limit may be coherently reified as a referenceable thing, however. In addition, such a view would be infinitely far from our own, and it would take an infinite time to zoom in from there to our actual here-and-now location.
See this thread on Game of Life.
The simulator’s perspective is outside “our universe” but not outside the totality; there are multiple possible simulable universes, like there are different video games. Mario’s (hypothetical) notion of “a view outside this world” refers to a view of the world of Super Mario Bros, and this differs depending on the video game character. Additionally, the video game players / simulators live in their own world, which is part of the totality.
Any given perspective can imagine zooming out by a given “distance” (in terms of space, time, simulation level, multiversal branch, perhaps others). This yields a sequence of views, each of which is dependent on the initial perspective. Perhaps the “view from nowhere” may be considered as the limit of this process. I am not convinced this limit may be coherently reified as a referenceable thing, however. In addition, such a view would be infinitely far from our own, and it would take an infinite time to zoom in from there to our actual here-and-now location.