I think the UI is following the same principle as the game itself: You have to try to understand what it does from the few cues that you get.
That may be a good principle of game design, but it is an extremely bad principle of UX design.
I agree :-)
I think the UI is following the same principle as the game itself: You have to try to understand what it does from the few cues that you get.
That may be a good principle of game design, but it is an extremely bad principle of UX design.
I agree :-)