I do not currently expect there to be an Android port (e.g. some of the meta puzzles in the game play around with features of operating systems, which could not just be ported over), but maybe the dev will make one.
But I’m a bit confused as to what prerequisites you think the game requires. It requires a desktop computer (or laptop) and an operating system (Windows or macOS are natively supported, and according to a comment thread Linux probably also works; have added this to the main post), plus the Steam game client (freely downloadable on all OSes from their website; see the final section of the post).
some of the meta puzzles in the game play around with features of operating systems, which could not just be ported over
Ah, thanks. It looked like it would be a fairly easy port.
“Any of the prerequsites” was admittedly an exaggeration. I don’t have Steam and don’t really want to get it, partly because then I’d likely play more games. (Plus I dunno if it would work on my eight-year-old personal laptop, and it would be crossing ethical boundaries on my work laptop. Plus I’d have to look into how much I trust the client, whether I need to bother with sandboxing, etc.) Nor do I have Windows or macOS, and it sounded like Proton was one extra complication but maybe it’s easy.
Sure, fair enough. I would be somewhat surprised if an 8-year-old laptop couldn’t run Steam and this game (it’s a <20 MB indie title consisting entirely of static images; I expect any browser to be more resource-intensive than that), but can absolutely understand not wanting to install a game client.
I don’t have any of the prerequisites to play this, but I’ve set myself a six-month reminder to see if it’s available on Android.
I do not currently expect there to be an Android port (e.g. some of the meta puzzles in the game play around with features of operating systems, which could not just be ported over), but maybe the dev will make one.
But I’m a bit confused as to what prerequisites you think the game requires. It requires a desktop computer (or laptop) and an operating system (Windows or macOS are natively supported, and according to a comment thread Linux probably also works; have added this to the main post), plus the Steam game client (freely downloadable on all OSes from their website; see the final section of the post).
Ah, thanks. It looked like it would be a fairly easy port.
“Any of the prerequsites” was admittedly an exaggeration. I don’t have Steam and don’t really want to get it, partly because then I’d likely play more games. (Plus I dunno if it would work on my eight-year-old personal laptop, and it would be crossing ethical boundaries on my work laptop. Plus I’d have to look into how much I trust the client, whether I need to bother with sandboxing, etc.) Nor do I have Windows or macOS, and it sounded like Proton was one extra complication but maybe it’s easy.
Sure, fair enough. I would be somewhat surprised if an 8-year-old laptop couldn’t run Steam and this game (it’s a <20 MB indie title consisting entirely of static images; I expect any browser to be more resource-intensive than that), but can absolutely understand not wanting to install a game client.