What about just barring unsolicited communication? Forbidden Island works for my local mix of adults, old, and young children if it’s given that restriction. If it isn’t then the older and bossier players (yes, me) try to be too controlling.
What about just barring unsolicited communication? Forbidden Island works for my local mix of adults, old, and young children if it’s given that restriction. If it isn’t then the older and bossier players (yes, me) try to be too controlling.
I like this idea. It doesn’t eliminate the problem of making the game potentially too easy if there is one smart player. But it does eliminate the social problem. Asking for advice from others is an entirely different social interaction than having another give you orders!
It seems to me that it is more about a certain personality type than intelligence. I know highly intelligent people who would not ask the smartest or most knowledgeable person what to do because they damn well want to figure it out for themselves.
What about just barring unsolicited communication? Forbidden Island works for my local mix of adults, old, and young children if it’s given that restriction. If it isn’t then the older and bossier players (yes, me) try to be too controlling.
I think my local gaming group might need to steal this idea, hard as it will be to remain silent when others are making suboptimal decisions :)
I like this idea. It doesn’t eliminate the problem of making the game potentially too easy if there is one smart player. But it does eliminate the social problem. Asking for advice from others is an entirely different social interaction than having another give you orders!
It’s still a problem if the one player is clearly smarter and the others are smart enough to know who it is.
It seems to me that it is more about a certain personality type than intelligence. I know highly intelligent people who would not ask the smartest or most knowledgeable person what to do because they damn well want to figure it out for themselves.