Creating totally artificial rewards (“if I put away the groceries, I can have a piece of candy”) kind of straddles the boundary between “Rewards” and “Make the task less unpleasant”, IMO. I’ve occasionally managed to do N things I didn’t want to do by allowing myself to watch N episodes of a show I’m binging, but only if I do a thing between episodes. Clearly this is a second-best solution, but it does seem to stop the “what happens next? Keep poking him until he watches the next episode so we can find out” demon from being quite so disruptive.
Creating totally artificial rewards (“if I put away the groceries, I can have a piece of candy”) kind of straddles the boundary between “Rewards” and “Make the task less unpleasant”, IMO. I’ve occasionally managed to do N things I didn’t want to do by allowing myself to watch N episodes of a show I’m binging, but only if I do a thing between episodes. Clearly this is a second-best solution, but it does seem to stop the “what happens next? Keep poking him until he watches the next episode so we can find out” demon from being quite so disruptive.