I read “Life” to be a reference to a game played while immersed in, and as an escape from Real Life(tm), and this confusion comes from the term “microtransation”, which is rather hard-linked in my skull to “micropayments”, aka “the millicent ghetto”
In the version of Real Life I am playing microtransations don’t get you out of much of anything worth getting into in the first place.
Activates the fight or flight response, which increases your power output and generally has effects that in some cases would be useful. We do not frequently encounter these cases these days. And in particular, it’s very unlikely that either of the cases described above would be useful times to get mad, unless I’m skilled at sublimating anger into effective writing (first case) or more effective gameplay (second case).
Can I get mad at the programmers of video games when the game is poorly balanced or designed, or simply broken?
Can I get mad at a video game that implements an agent?
And what the hell is all this pay-to-win microtransaction crap? Life’s devs should change their business model.
Yeah, but have you seen the graphics? And the NPC AI? I think the physics engine might be buggy though.
The graphics and sound are great when they work, but they seem to be out a solid third of the time.
It just makes the game more realistic. After all, IRL you can almost always pay your way out of a situation if you have the coin and the connections.
I think you’ve misread the comment. DaFranker is already talking about RL.
It is entirely possible that I might be confused.
I read “Life” to be a reference to a game played while immersed in, and as an escape from Real Life(tm), and this confusion comes from the term “microtransation”, which is rather hard-linked in my skull to “micropayments”, aka “the millicent ghetto”
In the version of Real Life I am playing microtransations don’t get you out of much of anything worth getting into in the first place.
What good does getting mad do? What does it accomplish?
Asks the guy who routinely gets mad at a video game that was made for WIndows 95.
Activates the fight or flight response, which increases your power output and generally has effects that in some cases would be useful. We do not frequently encounter these cases these days. And in particular, it’s very unlikely that either of the cases described above would be useful times to get mad, unless I’m skilled at sublimating anger into effective writing (first case) or more effective gameplay (second case).
Also, it could get you to stop playing.
What Luke said. Also, signalling “don’t mess with me” though perhaps that use isn’t relevant here.